Friday, April 9, 2010

This blog has moved


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Friday, April 2, 2010

Etsy Prints for Sale

Hello Polian community! Alex here again. I just thought that I would mention that I am selling prints of my art on ETSY, so if anyone is interested you can find those here: Click!

-Alex

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Wednesday, December 30, 2009

Creation of a Digital Painting

Hi, I'm Alex and this is my first blog post! For my first post I thought I would talk about something our blog hasn't touched upon; our art and how we make it. This will be a brief overview of my process as a digital artist. Keep in mind that this is just one of my methods and each piece is different.

To begin I often find a texture or image that has interesting shapes that I can work with to create a unique piece of art. Here is the texture I started with for this specific piece.


After I have found a good starting image I begin to layer different strokes and textures to create shapes that will define the forms in the painting. this is the most lengthy of steps because I continue to play with shapes until I have a good idea of where the painting is going.



Once my layout is complete I start to work with smaller brushes to define details. During this stage I often hop between Photoshop and ArtRage. I use Photoshop as my main canvas and ArtRage to paint color and specific kinds of detail/texture. After the detail is finished I stop working on it for about 24 hours and then come back. This gives me a fresh perspective on the piece and I can make changes that would not have occurred to me earlier.


I'm done, time to upload to deviant and see what the community thinks! I hope you found this insight into my workflow helpful/entertaining. check back often for updates on the Mod and art!

-Alex

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Thursday, December 24, 2009

Peace On Earth

...and good will towards men.


Happy Holidays from the Polian team!

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Wednesday, December 23, 2009

The Future of Gaming

Today's gaming industry is characterized by hackneyed themes, pigeonholed genres, and formulaic stories. Gaming is, as it has been since the first simple computer games, an entertainment industry. Gaming is just so much bread and circuses.

How ironic, then, that this industry of mass-produced toys is powered by people who are trained as and work as artists. Game coders are not robots. Gamer writers are not clowns. They are artists in any sense of the word. How then can this paradox be explained? Maybe it has just been easier as an industry to focus profit and expediency rather than art and beauty.

For whatever reason, I see no reason to play into the conventional system. As an artist, I always look for ways to break the rules. Innovation is the only way true art ever comes about. But instead of asking myself, 'how many more lasers can I add to this gun?', I ask myself, 'how can a game be fun without a gun?', or 'what can I tell other people through my game?'. In fact, I wonder if I can ask questions like these through games. And in wondering, I am taking the first step towards finding the answer.

The answer, I firmly believe, is a new kind of game. A game that is not a pre-packaged, explosion-packed sequel of every other "great" game on the market. A game that is not an obscure, confusing indie art game. When I see the kind of game I want to make, I see not just a game but a story, an alternate life for the player to lose themselves in, to learn in, to explore, to be inspired by.

I've had this same conversation with Alex at least a dozen times before, so I thought I'd record it. Some previous posts have touched on similar topics, but lately our vision of a new kind of game that will act as sort of a 'multi-art' combination of visual art, writing, philosophy, music, culture, and technology has really come together. We're laying the tracks for our own personal revolution, as it were.

-Ian

New & Improved

I took a deep breath and thought about why I hate updating this blog so much.

Because there's never anything to talk about.

Then I thought about all the things there really are in life to talk about, and that's when I realized why I always feel as if there's nothing for me to talk about. The topic is way to narrow! We make video games but it takes for ever... so I post like once every six months. NOT very engaging.

So I talked to Alex and we agreed to open it up a little. From now on, polianblog will be about whatever... art, video games (as art), writing (also art), philosophy (a more abstract art but art nonetheless), and life (the most important art... see any trends here?).

I honestly can't say what I'll write about most, because I've never really blogged. The focus will still be Polian Studios, but in a more organic sense. The blog will begin to look and feel more like the tos and fros of the art and friendship that Alex and I share. It should get a bit more interesting, anyway.

Also, the website in general needed some dusting off. Enjoy the new layout and illustration. :)

Here goes nothing...

-Ian

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Sunday, July 12, 2009

Don't Try This At Home

Yes. We do own a computer. Several, in fact.

But given the choice, wouldn't you rather model a level with lincoln logs and marble tracks than with boring old BSP?

They were just collecting dust under the bed anyway. And Luke Skywalker makes the perfect Miles. He has the hair, the lightsaber...


We had fun, anyway. This level, one of the first in the mod, is very physically in-depth and we needed to work with real objects to make sense of it. It may not look all that complex but trust us... it is. There are exactly 46.5 hours of solid gameplay in this single room. And that's just on easy mode.


Ok, so maybe not.

Maybe for the next level we'll use legos. Or toothpicks.

Check back soon for screenshots
as we make this level on the computer!

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